Creating computer games is usually envisioned as a long and intricate process, requiring years of work by dedicated teams of professionals. Even in the open source world game projects often end up unfinished and abandoned after months of work have gone into them. The Game-in-a-Day events people have reported on during the last years defy [...]
game programming
dynamic soft shadows in 2D
This implementation of dynamic shadows with soft edges in 2D using OpenGL was part of a game concept I experimented with. In the end I decided not to go ahead with the game, but as the shadowing itself was pretty fun to do and as the concepts (and possibly the code) can easily be used [...]